![]() Cloud spells make up over half the spells on this list. ![]() Not many spells, but the available ones have some useful and deadly effects. Once again, let’s review the list of the spells that we've been using to control the battlefield, with the spells in bold being the one's we shall discuss today:Ģnd - Darkness, Flaming Sphere, Gust of Wind, Moonbeam, Silence, Spike Growth, Webģrd - Call Lightning, Erupting Earth, Major Image, Plant Growth, Sleet Storm, Stinking Cloud, Wall of Sand, Wall of Water, Wind WallĤth - Control Water, Hallucinatory Terrain, Sickening Radiance, Wall of Fireĥth - Cloudkill, Control Winds, Dawn, Insect Plague, Maelstrom, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone, Wrath of NatureĦth - Blade Barrier, Programmed Illusion, Wall of Ice, Wall of Thornsħth - Forcecage, Mirage Arcane, Reverse Gravity, WhirlwindĨth - Control Weather, Earthquake, Incendiary Cloud, Tsunami I know myself, and after a certain point, I would have half-assed some of the higher levels spells, and I didn’t want to do that. These spells could have been included in the nature-based spells, but I decided to break the two into different categories, so they got to be explained in enough detail to do them justice. Today, as we move on to the next set of spells that assist you in controlling the landscape and movements of creatures, we will take a look at the weather-based spells.
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